What is Algorithmic Art?

A season of exhibits, talks, tutorials and performances from the rapidly growing field of algorithmic art.

The season will be centred at the Royal Cornwall Museum, Truro, from October to December 2019, and will include activities at other venues in Cornwall.

What is Algorithmic Art?

Algorithmic art is art created by mathematical or logical steps – an algorithm.

Algorithmic art can take many forms – from intricate ink designs on paper and 3D printed sculptures, to poetry and music crafted by artificial intelligence techniques.

For some, algorithmic art is a meditation on the beauty of mathematics.

For others, it is an exploration of how simple rules shape, move and grow our natural and technological worlds – simple rules that can lead to surprisingly organic patterns and sophisticated behaviours.

Algorithmic art is often created with a computer, given instructions using a programming language, known as code.

For many artists, the speed and untiring precision of a computer opens up creative opportunities not possible with a human hand.

The artworks in this exhibition were created by local, national and international artists.

Algorithmic Art Season at the Museum

Creative coding is easy and fun and an excellent way to learn important skills for an increasingly digital future.

We hope you enjoy the works on display and are inspired to try algorithmic art yourself.

We are holding several workshops and events at the museum. Why not come and join us?

Saturday 5th October-Exhibition launch at Royal Cornwall Museum Fun Palace, 11am-3pm
Saturday 19th October- Creating Coding for Beginners with Dave Webb. Suitable for all ages 7+. 1:30pm-3:30pm
Friday 25th October – “Larkhall” music pared with with algorithmic visuals performance and talk. 1-2pm

Saturday 16th November – Retro Oscilloscopes and Lissajous Patterns with Stephen Armor. Suitabe for ages 7+ 1:30pm-3:30pm
Tuesday 26th November- Algorithmic Art Panel Debate, 6pm-7pm
Saturday 30th November – 3D Fractal Worlds with Brod Ross. Suitable for all ages 11+ 1:30pm-3:30pm

Saturday 14th December – Beautiful Chaos in Nature with Hector Durham. Suitable for ages 15+ 1:30pm-3:30pm


Find Out More

You can find out more about algorithmic art by exploring the broad range of themes covered over the last 2 years by the Algorithmic Art meetup group

and a presentation given recently at an RIC lecture at the Royal Cornwall Museum:

Artists Featured


Fuji Masaru

Yokohama, Japan

Masaru a chemical engineering, is fascinated by how simple elements and rules can create such a rich diverse world. “The earth and the universe we live in are composed of less than 100 chemical elements” he notes. His work explores the beauty hidden between order and disorder, “chaos is an area between them that is neither order nor disorder. And if we explore it carefully, we may encounter completely unknown beauty.”


Talan Mackie

Gweek, Cornwall

Talan is 12 years old and has been home-schooled for six and a half years. He was born, and still lives in, Gweek, Cornwall. He discovered a passion for computer programming and really enjoys creative coding, using code to create images, animations and games.

Daïm Aggott-Hönsch


Hungarian-Canadian researcher and reifier of timeless mathematical wonders; author of the Apeirographer’s Manifesto; curator of exotic fractal biomorphs; discoverer of the infinitude of pareidolic anthropobrot figures in the apeiropolis multiset.

“My approach to art is inseparably intellectual and spiritual at once. I am captivated by the improbable marvels hidden within mathematics, and hungrily search for ever more curiously aesthetic revelations, seeing in them an undeniably anthropic conception of beauty that whispers of the divine.”


Simon Russell

Ivybridge, Devon

Simon is an artist and freelance motion graphic designer based in Ivybridge, Devon. His work explores visualising sound and music, generative systems and feedback loops. He aims to create beautiful, intricate, evocative imagery and animation from algorithmic or semi-automated systems. 


Etienne Jacob


Etienne studied at Ecole des Ponts, a french engineering school, and obtained a master’s degree in Mathematics, Vision, Machine Learning at Ecole Normale Supérieure Paris-Saclay. In parallel to his studies he became passionate about creative coding, first by making interactive web pages but then mostly by making gifs with the Processing language. He has become known for his monochrome animated loops developed to a high level of craftsmanship, but always with a mathematical process that drives their design and motion.


Brod Ross

Falmouth, Cornwall

Brod has many interests, including being a local town councillor. One of his passions is to imagine and create wonderful virtual worlds, rendered using software that simulates light shadow and texture. His creations are finely detailed, and often organic in nature. He achieves his magical surreal atmopheres by making effective use of mathematical fractals, objects that are self-similar at different scales.

Tiny Giant


Tiny Giant – Kerry Harrison, Richard Norton, Derek Ahmedzai – are a band of creative technologists on a mission to surprise and delight.

Over the last year, they’ve explored how machine learning can augment the creative process. 

In this project, they trained a recurrent neural network on hundreds of poems, until it was able to generate poetry of its own. They then added a jot of human creativity to deliver what you see today.


Stephen Amor

Bodmin, Cornwall

Stephen Amor, a former Goonhilly engineer, is very experienced in electronics, robotics and computing. 

His passion is to inspire the next generation of technologists, and to this end, he created and leads the Cornwall Tech Jam children’s code club, Mission to Mars projects, and the Tecademy teacher training scheme. 

Steve is a member of the Institute of Engineering and Technology, a STEM ambassador and a Raspberry Pi certified educator.


Dave Webb


Dave Webb has been informally learning and experimenting with creative coding for five years, before starting an MSc in Creative Computing at Bath Spa this year, in order to develop new technical skills, and learn from other creative disciplines. He has a fascination with any art that uses a known process, plus some input or chance events, to create undetermined outcomes, and regularly experiments with techniques using Processing and P5.js. Dave likes to observe and take inspiration from natural and physical patterns and processes, and use these as themes for digital creations. 


Ben Magistris


Ben, a software developer, has always had an appreciation of art and enjoyed sketching out scenery growing up. A favourite pastime is to copy manga/anime scenes onto bits of card, building up a little collection of snapshots on his wall. His interest in algorithmic art, and where much of my motivation for investing much of his spare time comes, stems from a fascination of automation and using it to create beautifully intricate designs. His recent work has explored game theory through visualising the combinations of how games can play out.

Hector Durham


Hector, a mathematician by training, is currently a machine learning engineer working on improving music recommendations. Finding and exploring geometric ways of understanding natural phenomenon has, over the years, become a passion of his. 

His recent works visualise the delicate balance between chaos and order in ‘dynamical systems’ which model everyday phenomena, from weather systems to stock markets, or even the population of pigeons in a city. In these works, the systems are very simple, but the emergent behaviour is surprisingly rich, intricate and beautiful.

Prof Dirk Brockmann


Drik is a professor at the Institute for Theoretical Biology, Humboldt University, Berlin, who is interested in the complex collective behaviour that emerges when groups of individuals follow simple rules. He has developed compelling visual simulations which are popular because they effectively demonstrate sometimes unexpected behaviours, some of which mirror social issues, such as ghettoisation and diversity.


Carl Bateman


Carl is a computer graphics developer specialising in 3D graphics. He is passionate about teaching and mentoring the next generation of creative technologists. 

An active member of the algorithmic art community, he shares a passion for modelling the complexity of the natural world with surprising simple rules .